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Tuesday 17 February 2015

Global Mobile Gaming 2014 - 2019 - Worldwide Market size, share, trend, growth, analysis and Research Report

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Product Synopsis
Report Audience 
Mobile Cellular Carriers
Cloud Services Companies
Wireless Device Manufacturers
Wireless Infrastructure Providers
Mobile Gaming and Entertainment Companies
Commerce, Content and Application Providers


Report Overview
Mobile and wireless games represent an entertainment application that is typically played on a feature phone, smartphones, PDA, tablet computer, or portable media player.  While the gaming console market continues to grow with market leaders Sony PS4 and Xbox One leading the way, there remains a strong market for anytime, anywhere mobile gaming.
The mobile gaming ecosystem is rapidly evolving.  Even more important than crisp graphics and visual fidelity, immersive and engaging games are becoming increasingly important as evidenced by Microsoft’s $2.5B acquisition of Minecraft.
This report provides a comprehensive assessment of the mobile gaming marketplace including ecosystem analysis, market drivers, constraints, and emerging opportunities. The report includes forecasting through 2019 for revenue and gamers by device and region. 


Report Benefits
Forecasts for mobile gaming devices and revenue through 2019
Understand mobile gaming dynamics across the value chain
Understand important mobile gaming trends and developments
Identify opportunities across the mobile gaming ecosystem
Identify next generation mobile gaming technologies and solutions
Table of Contents

1. Introduction
2. Market Overview
2.1. Mobile/Wireless Game Types
2.1.1. Action/Adventure
2.1.2. Arcade
2.1.3. Board
2.1.4. Casino/Gambling
2.1.5. Location-based
2.1.6. Motion-based
2.1.7. Simulations
2.1.8. Strategy
2.1.9. Trivia
2.2. Understanding the Mobile Gamer
2.2.1. Demographics
2.2.2. User Characteristics
2.2.3. User Behaviors
2.3. Mobile Gaming Ecosystem
2.3.1. Mobile Network Operators
2.3.2. Device Manufacturers
2.3.3. Game Developers
2.3.4. Application Stores
2.3.5. Media Companies
2.3.6. Social Networks
2.4. Current Mobile Gaming Leaders
2.4.1. Leading Platform Providers
2.4.2. Leading Applications
3. Important Gaming Trends
3.1. Device vs. Cloud-based Gaming
3.2. Emerging Gaming Platforms
3.3. Freemium vs. Premium Gaming
3.4. In-game Currency Monetization
3.5. In-game Advertising and Sponsored Gaming
4. Mobile Gaming Market Drivers
4.1. Gaming Industry Investments and M&A
4.2. Continuously Growing and Evolving Industry
4.3. Cultural Evolution towards Anytime Entertainment
5. Market Constraints
5.1. Privacy and Security Concerns
5.2. Legal and Regulatory Issues
6. Market Opportunities
6.1. Wearable Gaming
6.2. Personalized Gaming
6.3. Immersive Gaming
6.4. Gaming Analytics

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